Optimization Intelligence
Diagnostics Control Center
Executive command surface for player accuracy, game-model lift, market divergence, and realized edge quality. This page is intentionally lightweight and built to guide where to investigate next across the four flagship diagnostics lanes.
Recommended Next Lane
Game Model Calibration
Player 45.5% ·
Game 60.6% ·
Market 23.1% ·
Edge 47.3%
Weakest Player Lane
MIN
Current player projection lane under the most pressure.
Weakest Game Metric
Spread
Current game-model metric with the weakest fair-vs-baseline position.
Strongest Market Family
Total
Highest-value market divergence family currently detected.
Strongest Edge Segment
Spread
Edge qualified hit rate: 52.7%
Player Minutes MAE
9.10
Top-line player projection accuracy
Game Spread Lift
-6.06
Fair vs baseline spread improvement
Game Total Lift
0.28
Fair vs baseline total improvement
Market Avg Edge
2.31
Average actionable market divergence
Market Qualified %
54.00
Share of actionable rows clearing threshold
Edge Qualified Hit
52.70
Settled threshold-qualified hit rate
Pipeline Status
Availability of each diagnostics lane for the selected model and window.
Players
Ready
18,635 rows
Player projection diagnostics slice availability.
Games
Ready
674 rows
Game-model diagnostics slice availability.
Market
Ready
10,909 rows
Market divergence slice availability.
Edges
Ready
442 settled rows
Realized edge-quality slice availability.
System Health Matrix
Cross-domain condition of the full diagnostics stack.
Players
9.10
Minutes MAE
Minutes accuracy and player-role instability pressure.
Games
-6.06
Spread Lift
Fair spread performance against baseline.
Market
2.306
Avg Edge
Consensus distance and qualification density.
Edges
52.7%
Qualified Hit
Realized decision quality on qualified edges.
Player Bias
-0.76
Positive means overprojection.
Game Total Lift
0.28
Fair vs baseline total-model improvement.
Game ML Lift
0.001
Fair moneyline calibration advantage.
Market Qualified %
54.0%
Share of actionable market rows clearing threshold.
Edge Overall Hit
52.3%
Settled realized hit rate across all edge rows.
Coverage Load
30218
Aggregate row footprint inside the current window.
Priority Signals
Highest priority active signals across all lanes.
Edges
Qualified Hit Rate
100.0
Threshold-qualified realized edge hit rate.
Players
Highest Stress Segment
54.8
Tier: Rotation
Players
Weakest Stat Lane
17.3
MIN is the weakest player lane.
Games
Highest Stress Bucket
3.2
Margin Bucket: 20+
Market
Strongest Divergence
2.1
Market Type: Moneyline
Opportunities
Where upside is concentrated.
Strongest Edge Segment
100.0
Market Type: Spread
Undervalued Player Segment
11.0
Availability: 0.00-0.25
Most Profitable Market
1.2
Total is producing the highest average edge.
Best Performing Metric
0.1
Total is currently beating baseline.
Risks
Where the system is most fragile.
Weakest Edge Segment
100.0
Market Type: Moneyline
Inflated Player Segment
16.2
Tier: Core
Threshold Pressure Cluster
16.0
0.10+ contains the highest qualification pressure.
Worst Calibration Surface
3.6
Spread is still trailing baseline.
Control Modules
Jump directly into the premium diagnostics lanes.